Ian Bogost is an incredibly smart man. He has done more to validate games within academic discourse than likely just about anyone. He and Lev Manovich are largely responsible for my pursuit of videogames as a subject for my own … Continue reading In Response to Ian Bogost’s “Video Games Are Better Without Stories”
Sorry, I’ve been away and unable to post for a while but grad school will do that to you every once in a while. I was actually working on a paper titled, “Absorption and Reality Effects: Examining Methods of Absorption … Continue reading How Do Games Create Immersion?
Whenever I tell people I am interested in architecture and video games I invariably get the question, “Oh like Assassin’s Creed?” It makes sense, Assassin’s Creed is a massively popular franchise that is primarily known for recreating historic cityscapes. Up … Continue reading The Elephant In The Room: Assassin’s Creed
Today marks the release of Bethesda Softworks’ Fallout 4. As with the release of all of Bethesda’s massive open world RPGs the release of Fallout 4 is an event in the gaming community. When I say “event” I mean this is a … Continue reading Fallout 4, Prison Architecture, and Michel Foucault
There’s been a recent trend in gaming for the past few years; games that give players the ability to design levels are more prominent than ever before. Games like LittleBigPlant, Modnation Racers, Project Spark, Super Mario Maker, the upcoming Dreams and of … Continue reading Designing Play: Level Creator Games