The goal of the first part of the fight is to take out the Zeppelins that are powering Deathshead’s shield. As soon as the fight starts you’ll immediately want to sprint towards your left and find the giant cuttable metal fences … Continue reading
If you’re a gamer, odds are that you have a friend, family member, or significant other that you wish was into video games but just isn’t. We all want to share our obsession with our loved ones but the barrier of … Continue reading The Game Guide For Non-Gamers
Sorry, I’ve been away and unable to post for a while but grad school will do that to you every once in a while. I was actually working on a paper titled, “Absorption and Reality Effects: Examining Methods of Absorption … Continue reading How Do Games Create Immersion?
Fallout 4 is a massive game. Like most of Bethesda’s open world RPGs the game is vast and filled with a seemingly endless number of things to do. You can quite literally put hundreds of hours into Fallout 4. In addition to being … Continue reading Why I Prefer Rocket League To Fallout 4
Whenever I tell people I am interested in architecture and video games I invariably get the question, “Oh like Assassin’s Creed?” It makes sense, Assassin’s Creed is a massively popular franchise that is primarily known for recreating historic cityscapes. Up … Continue reading The Elephant In The Room: Assassin’s Creed
Today marks the release of Bethesda Softworks’ Fallout 4. As with the release of all of Bethesda’s massive open world RPGs the release of Fallout 4 is an event in the gaming community. When I say “event” I mean this is a … Continue reading Fallout 4, Prison Architecture, and Michel Foucault
There’s been a recent trend in gaming for the past few years; games that give players the ability to design levels are more prominent than ever before. Games like LittleBigPlant, Modnation Racers, Project Spark, Super Mario Maker, the upcoming Dreams and of … Continue reading Designing Play: Level Creator Games
When you first meet Olgierd von Everec, Hearts of Stone leading man, he is flexing his art history muscles as he examines a stone sculpture. Deciding that it is a bit too perfect, and a bit too static, Olgierd throws it to … Continue reading The Witcher 3: Hearts of Stone Review