Ian Bogost is an incredibly smart man. He has done more to validate games within academic discourse than likely just about anyone. He and Lev Manovich are largely responsible for my pursuit of videogames as a subject for my own … Continue reading In Response to Ian Bogost’s “Video Games Are Better Without Stories”
This is a continuation of, what I hope to make a more regular series called Archigame where I take an in-depth look at one building and one game and discuss how the two are similar in my eyes. The ancient … Continue reading ArchiGame: Pantheon and Mass Effect 2
I’ve always said that there are three things in this world that I know above all other subjects: football, video games, and architecture. So when the topic of “computer games” came up in one of my graduate seminars I jumped on … Continue reading Why Video Games and Architecture?
If there’s one thing I love as much as (if not more than) video games and architecture it’s football. August is always an exciting time for a football fan, training camps are in full swing, preseason games begin, and most … Continue reading My Video Game Hall of Fame: Year 1
We all have a “first game,” we all have a “favorite game,” we all have a “favorite franchise,” but what is the game that made you a gamer? Maybe it was your first game, maybe it was your hundredth but … Continue reading The Game That Made You A Gamer
In 2005 (and later restated in 2010) Roger Ebert said, “the nature of the medium prevents it from moving beyond craftsmanship to the stature of art…No one in or out of the field has ever been able to cite a game … Continue reading You See It When You Know It: How Journey Proves That Games Can Be Art
June is always a special month for the video game world. Every June thousands of game developers, publishers, press, and fans storm the Los Angeles Convention Center for the Electronic Entertainment Expo (E3). Fans eagerly anticipate announcements of new software … Continue reading Design and No Man’s Sky