

The Elephant In The Room: Assassin’s Creed
Whenever I tell people I am interested in architecture and video games I invariably get the question, “Oh like Assassin’s Creed?” It makes sense, Assassin’s Creed is a massively popular franchise that is primarily known for recreating historic cityscapes. Up … Continue reading The Elephant In The Room: Assassin’s Creed

Fallout 4, Prison Architecture, and Michel Foucault
Today marks the release of Bethesda Softworks’ Fallout 4. As with the release of all of Bethesda’s massive open world RPGs the release of Fallout 4 is an event in the gaming community. When I say “event” I mean this is a … Continue reading Fallout 4, Prison Architecture, and Michel Foucault

Designing Play: Level Creator Games
There’s been a recent trend in gaming for the past few years; games that give players the ability to design levels are more prominent than ever before. Games like LittleBigPlant, Modnation Racers, Project Spark, Super Mario Maker, the upcoming Dreams and of … Continue reading Designing Play: Level Creator Games

The Witcher 3: Hearts of Stone Review
When you first meet Olgierd von Everec, Hearts of Stone leading man, he is flexing his art history muscles as he examines a stone sculpture. Deciding that it is a bit too perfect, and a bit too static, Olgierd throws it to … Continue reading The Witcher 3: Hearts of Stone Review

Why A Console Gamer Plays League Of Legends
I am unequivocally a console gamer. I can count the number of games I’ve played on my computer on one hand. That being said, I would bet good money that if I were able to tally the amount of hours I’ve … Continue reading Why A Console Gamer Plays League Of Legends

What I Want From Shadow Of Mordor 2
For some 2014’s Middle Earth Shadow of Mordor was a surprise success. A new IP set in the Lord of the Ring universe that didn’t suck? Impossible. For me, this game had been on my radar since it’s announcement, in … Continue reading What I Want From Shadow Of Mordor 2

ArchiGame: MAXXI Museum and Bioshock
This is the beginning of a new series called ArchiGame. In this series I’m going to be taking an in-depth look at one building and one game that I believe have something in common. I’ll never forget the way the MAXXI … Continue reading ArchiGame: MAXXI Museum and Bioshock

Why I Prefer Day 1 DLC
There has been a recent outcry over Day 1 DLC. Many gamers believe that it is a cheap gimmick from publishers to make more money on content that should’ve been included for the $60 price tag of most games. Often gamers wonder why … Continue reading Why I Prefer Day 1 DLC

Why The Best Part Of Metal Gear Solid 5 Is An Optional Side Mission
Last Metal Gear article, I promise The ending(s) of MGS5 were a huge disappointment in my opinion, that being said, this is the first Metal Gear I’ve played, maybe the ending had more weight for longtime fans (let me know … Continue reading Why The Best Part Of Metal Gear Solid 5 Is An Optional Side Mission

6 Reasons To Hate Metal Gear Solid 5
Let me make one thing abundantly clear right off the bat, Metal Gear Solid 5 is a great game. By now you’ve probably heard the reviews (they’re amazing) and it seems like MGS5 is everyone’s frontrunner for Game of the … Continue reading 6 Reasons To Hate Metal Gear Solid 5